{"id":1221,"date":"2014-09-20T16:07:46","date_gmt":"2014-09-20T14:07:46","guid":{"rendered":"http:\/\/www.chromatrix.com\/wordpress\/?page_id=1221"},"modified":"2019-01-20T16:35:00","modified_gmt":"2019-01-20T14:35:00","slug":"combat-en","status":"publish","type":"page","link":"https:\/\/www.chromatrix.com\/wordpress\/combat-en\/","title":{"rendered":"Combat"},"content":{"rendered":"<div id=\"pl-1221\"  class=\"panel-layout\" ><div id=\"pg-1221-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-0-0-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"0\" ><h3 class=\"widget-title\">Combat<\/h3><div class=\"textwidget\"><p><span style=\"color: #454545;\">Mysterious characters and dangerous traps are surely important elements of any role-playing game, but there is nothing to beat the thrill of clashing blades. It is not only that in a harsh world such as Aventuria combat to the end is often the last (though rarely the first or only one) possibility of settling a conflict, and that some ferocious monstrosities and creatures from beyond understand nothing but the language of cold steel \u2013 tactical planning, the changing fortunes of battle, a hero's immediate danger, and the possibility of grasping victory by combat prowess alone make combat situations a thrilling and important element of both role-playing sessions and rules sets.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h4>How Combat Works<\/h4>\n<p><span style=\"color: #454545;\">Whenever combat erupts during an adventure, it is conducted in Combat Rounds. During any such round, each combatant may attack once and parry once.<\/span><\/p>\n<p><span style=\"color: #454545;\">The sequence of attacks is determined by<\/span> <strong><span style=\"color: #3366ff;\"><a href=\"#WertIni\"><span style=\"color: #3366ff;\"><span style=\"color: #333333;\">Initiative <\/span><\/span><\/a><a href=\"http:\/\/www.chromatrix.com\/wordpress\/dsa-games\"><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span><\/a><\/span><\/strong>.<\/p>\n<p><span style=\"color: #454545;\">Once it is your hero's turn, you may need to determine just who she will be attacking (providing she is faced with more than one enemy).<\/span><\/p>\n<p><span style=\"color: #454545;\">Next, you need to decide whether you want to make a normal attack or employ a<\/span> <span style=\"color: #0000ff;\"><a href=\"#SpezialSonder\"><span style=\"color: #0000ff;\"><span style=\"color: #333333;\"><strong>Special Maneuver\u00a0<\/strong><\/span><\/span><\/a><strong><a href=\"http:\/\/www.chromatrix.com\/wordpress\/dsa-games\"><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span><\/a><\/strong><\/span>.<\/p>\n<p><span style=\"color: #454545;\">The attacker - either your hero or one of her enemies - now makes an attack roll. This roll takes on the form of a Test against the<\/span>\u00a0<a href=\"#Kampf_Attack\"><span style=\"color: #0000ff;\"><span style=\"color: #0000ff;\"><strong><span style=\"color: #333333;\"><span style=\"color: #333333;\">Attack Value <\/span><\/span><\/strong><\/span><strong><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span><\/strong><\/span><\/a>\u00a0<span style=\"color: #454545;\">the combatant has with her weapon. If this Test succeeds, the defender will try to parry, provided she has not already tried parrying another enemy's attack in the same Combat Round. Parrying is done by making a Test against the character's<\/span> <span style=\"color: #0000ff;\"><a href=\"#Parade\"><span style=\"color: #0000ff;\"><strong><span style=\"color: #333333;\">Parry Value <\/span><\/strong><\/span><\/a><strong><a href=\"http:\/\/www.chromatrix.com\/wordpress\/dsa-games\"><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span><\/a><\/strong><\/span>. <span style=\"color: #454545;\">If the parry succeeds (or if the attack failed in the first place), the attack has no effect, and the next combatant gets her turn.<\/span><\/p>\n<p><span style=\"color: #454545;\">If the attack succeeds and the parry fails (or if the attack succeeds and the defender may no longer try to parry), however, the attacker has scored a hit, inflicting a certain amount of<\/span> <span style=\"color: #0000ff;\"><a href=\"#Trefferpunkte\"><span style=\"color: #0000ff;\"><strong><span style=\"color: #333333;\">Hit Points <\/span><\/strong><\/span><\/a><strong><a href=\"http:\/\/www.chromatrix.com\/wordpress\/dsa-games\"><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span><\/a><\/strong><\/span>\u00a0<span style=\"color: #454545;\">as determined by weapon. The defender may subtract her<\/span> <span style=\"color: #0000ff;\"><a href=\"#Rustschutz\"><span style=\"color: #0000ff;\"><strong><span style=\"color: #333333;\">Armor Rating <\/span><\/strong><\/span><\/a><strong><a href=\"http:\/\/www.chromatrix.com\/wordpress\/dsa-games\"><span style=\"color: #000000;\"><strong>\u00bb\u00a0<\/strong><\/span><\/a><\/strong><\/span><span style=\"color: #454545;\">from this amount of damage, while the remainder are subtracted directly from her<\/span> <a href=\"\/wordpress\/attributes-en\/#Eigenschaften_Funktioniere\"><strong><span style=\"color: #333333;\">Vitality <\/span><\/strong><strong><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span> <\/strong><\/a><span style=\"color: #454545;\">as<\/span>\u00a0<span style=\"color: #333333;\"><strong><a href=\"#Schadenspunkte\"><span style=\"color: #333333;\">Damage Points <\/span><\/a><a href=\"http:\/\/www.chromatrix.com\/wordpress\/dsa-games\"><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span><\/a><\/strong><span style=\"color: #000000;\">.<\/span><\/span><span style=\"color: #454545;\">Combat now continues with the next character.<\/span><\/p>\n<p><span style=\"color: #454545;\">If a combat maneuver fails then the next action's (AT, PA, or test) Difficulty increase is +Called number. With<\/span> <a href=\"#Klingen\"><strong><span style=\"color: #333333;\">Blade Dancer <\/span><\/strong><\/a><strong><a href=\"http:\/\/www.chromatrix.com\/wordpress\/dsa-games\"><span style=\"color: #000000;\"><strong>\u00bb<\/strong><\/span><\/a><\/strong>,<span style=\"color: #454545;\"> the Difficulty increase is only +Called number\/2.<a id=\"WertIni\"><\/a><\/span><\/p>\n<p><span style=\"color: #454545;\">\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h4>Combat Statistics<\/h4>\n<p><b><span style=\"color: #ff0033;\"><span style=\"color: #333333;\">Initiative (INI):<\/span><span style=\"color: #454545; font-weight: normal;\"> determines who gets to act when in combat. Each hero (and each enemy) has a Base Initiative Value, calculated from Courage, Intuition, and Agility. Armor Encumbrance is subtracted from Initiative. Using certain weapons or shields may also modify Initiative.<\/span><\/span><\/b> <a id=\"Kampf_Attack\"><\/a><a id=\"Kampf_Attacke\"><\/a><\/p>\n<p><span style=\"color: #454545;\">At the beginning of each battle, Initiative is determined by rolling a six-sided die and adding the result to the modified Base Initiative Value. The end result determines who gets to act when during this combat.<\/span><\/p>\n<p><b><a id=\"Parade\"><\/a><\/b><span style=\"color: #333333;\"><b>Attack Value (AT):<a id=\"Kampf_Parade\"><\/a> <\/b><\/span><span style=\"color: #454545;\">This value tells you how good your hero is with the weapons she is using. Each hero has a Base Attack Value. It is calculated from Courage, Agility, and Strength.<\/span><\/p>\n<p><span style=\"color: #454545;\">Each weapon has been grouped with a particular Combat Talent. To use a weapon, you add the attack part of your TP in the respective Combat Talent to your Base Attack Value. Some weapons have Weapon Modifiers, further changing your hero's Attack Value. If your hero is using a shield, your Attack Value will be reduced accordingly.<a style=\"color: #454545;\" name=\"PA-Wert\"><\/a><\/span><\/p>\n<p><span style=\"color: #ff0033;\"><span style=\"color: #333333;\"><b>Parry Value (PA):<\/b><\/span><span style=\"color: #454545;\"> This value tells you how good your hero is a parrying an enemy's successful attack. Each hero has a Base Parry Value. It is calculated from Intuition, Agility, and Strength.<\/span><\/span><\/p>\n<p><span style=\"color: #454545;\">Each weapon has been grouped with a particular Combat Talent. To use any weapon, you add the parry part of your TP in the respective Combat Talent to your Base Parry Value. Some weapons have Weapon Modifiers, further changing your hero's Parry Value.<\/span><\/p>\n<p><span style=\"color: #454545;\">Using a shield, however, usually increases your Parry Value since shields directly modify Base Parry Value.<\/span><\/p>\n<p><span style=\"color: #333333;\"><b><a id=\"Trefferpunkte\"><\/a>Improving Attack and Parry Values:<\/b> <\/span><span style=\"color: #454545;\">The maximum value of any Combat Talent may not exceed the sum of either AG or ST (whichever is higher) +3. Thus, a hero with AG 12 and ST 15 may not advance any Combat Talent beyond a TP of 18. If TP in a particular Combat Talent is improved, you need to decide whether you increase AT or PA in this Talent. Hint: Should you ever reach this boundary and still want to increase your combat prowess, you need to advance the higher of the two Attribute Values first.<a id=\"Kampf_Ruest\"><\/a><br \/>\n<a id=\"Rustschutz\" style=\"color: #454545;\"><\/a><br \/>\n<\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Hit Points: (HP):<\/b><\/span> <span style=\"color: #454545;\">The damage inflicted on the defender. Hit Points are determined by the weapon used in the attack.<\/span><br \/>\n<a id=\"Schadenspunkte\"><\/a><\/p>\n<p><b><span style=\"color: #ff0033;\"><a name=\"Ruestungsschutz\"><\/a><\/span><\/b><span style=\"color: #333333;\"><b>Armor Rating (AR):<\/b><\/span> A<span style=\"color: #454545;\">R absorbs damage; it is determined by the type of armor worn. AR is subtracted from the amount of HP scored by the attacker. The resulting difference are known as Damage Points (DP).<\/span><br \/>\n<a id=\"Kampf_Behi\" style=\"color: #454545;\"><\/a><\/p>\n<p><b><span style=\"color: #ff0033;\"><a name=\"Schadenspunkte\"><\/a><\/span><\/b><span style=\"color: #333333;\"><b>Damage Points (DP):<\/b><\/span> <span style=\"color: #454545;\">Hit Points minus Armor Rating. This is the actual amount of points subtracted from your Vitality once you've been hit.<\/span><br \/>\n<b><\/b><\/p>\n<p><span style=\"color: #333333;\"><b>Encumbrance (EC):<\/b> <\/span><span style=\"color: #454545;\">How movement and agility are impeded by the type of armor worn; this is directly determined by the armor.<\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Effective Encumbrance (EEC):<\/b><\/span> <span style=\"color: #454545;\">This tells you how EC actually effects your hero, depending on the Combat Talent the weapon you are wielding has been assigned to. Employing a \"fast\" weapon (such as an ep\u00e9e or a dagger) is more impeded by high EC than using a \"slow\" weapon (such as a two-handed sword).<\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Ranged Combat (RC):<\/b> <\/span><span style=\"color: #454545;\">The Attack Value of a ranged weapon is calculated on the basis of a Ranged Combat Base Attack Value (determined by Intuition, Dexterity, and Agility) and Talent Prowess with the respective ranged weapon. TDE Browser adventures only allow you to make use of the Throwing Knives Talent.<\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Unarmed Combat:<\/b> <\/span><span style=\"color: #454545;\">Whenever your hero doesn't have access to a weapon, she will fight with her bare hands. To state it outright: this is a very dangerous course of action, which you should try to avoid in all but the most dire of circumstances. Take special care to select an active weapon for your hero after trading!<\/span><\/p>\n<p><span style=\"color: #454545;\">If fighting unarmed against an opponent with a weapon, your Attack Value is reduced by 1 and your Parry Value reduced by 2. Your hero does 1d+0 Hit Points in unarmed combat. These are real Hit Points (instead of just modifying an opponent's Endurance or being halved; this is a slight modification to the standard TDE rules). TP\/ST is 10\/3.<\/span><\/p>\n<p><span style=\"color: #454545;\">If your unarmed hero succeeds in an attack but your opponent manages to parry, your hero is wounded by the opponent's weapon and takes half the weapon's standard damage. Your unarmed hero may still try to parry as long as she uses a shield. Without a shield she will dodge, meaning your hero actually does not incure damage on a successful parry.<\/span><\/p>\n<p><span style=\"color: #454545;\">If the opponent does not use a weapon either, (animal, monster, boxing against other human) then Attack and Parry Values will not be reduced and of course no fighter may get damage from a weapon.<a id=\"SpezialSonder\"><\/a><\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h4>Special Combat Abilities<\/h4>\n<p>To guarantee a good gameplay experience and fun in some single cases the official TDE-rules may be modified. <span style=\"color: #008000;\">The differences are highlighted in green color.<\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Alertness<\/b><\/span><br \/>\nQualification: IN 12<br \/>\nCost: 200 AP<br \/>\nBenefit: Orientation needs only 1 Action (instead of 2) without INI Test, AT +4 to opponents' Opportunity Attacks.<\/p>\n<p><span style=\"color: #333333;\"><b>Dodge I<\/b><\/span><br \/>\nQualification: AG 10<br \/>\nCost: 300 AP<br \/>\nBenefit: PA = PA = Base PA Value +3 (instead of 0) when dodging<\/p>\n<p><span style=\"color: #333333;\"><b>Dodge II<\/b><\/span><br \/>\nQualification: AG 12, Dodge I, Alertness<br \/>\nCost: 200 AP<br \/>\nBenefit: PA = Base PA Value +6 (instead of +3) when dodging<\/p>\n<p><span style=\"color: #333333;\"><b>Dodge III<\/b><\/span><br \/>\nQualification: AG 15, Dodge II, Combat Reflexes<br \/>\nCost: 200 AP<br \/>\nBenefit: PA = Base PA Value +9 (instead of +6) when dodging<\/p>\n<p><span style=\"color: #333333;\"><b>Roundhouse<\/b><\/span><br \/>\nQualification: ST 15, CO 12, Knock Down<br \/>\nCost: 100 AP<br \/>\nBenefit: Maneuver Roundhouse: AT +4 per opponent, simultaneous attacks against all opponents, INI -1d6 for opponents hit, no parry in this combat round.<br \/>\nUsable with: <span style=\"color: #333333;\"><strong>Axes and Maces, Chain Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Staves, Swords, Two-Handed Blunt Weapons, Two-Handed Swords<\/strong><\/span><br \/>\nCombinable with: <strong><span style=\"color: #333333;\">Mighty Blow, Feint<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><b>Ironman<\/b><\/span><br \/>\nQualification: CN 15<br \/>\nCost: 350 AP<br \/>\nBenefit: Wound Threshold +2, keep on fighting even at 1 &lt;= VI &lt;= 5<\/p>\n<p><span style=\"color: #333333;\"><b>Disarm<\/b><\/span><br \/>\nQualification: IN 12, AG 12, ST 12, Master Parry, Parrying Weapons I<br \/>\nCost: 400 AP<br \/>\nBenefit: Maneuver Disarm: AT +8 (+6 for Quarterstaff, +4 for Two-Lilies), opponent rolls ST Test at +8, drops weapon when ST Test failed<br \/>\nNot possible together with shield or parrying weapon.<br \/>\nIf opponent fights with Two-Handed Blunt Weapons or Two-Handed Swords then <strong><span style=\"color: #333333;\">Master Disarm<\/span><\/strong> is needed.<br \/>\nUsable with: <span style=\"color: #ff0033;\"><span style=\"color: #333333;\"><strong>Daggers(!), Fencing Weapons(!), Hand-and-a-Half Sword, Infantry Weapons, Sabers, Spears, Staves, Swords, Two-Handed Swords<br \/>\n<\/strong><\/span><span style=\"color: #333333;\">Combinable with: <strong>Feint<\/strong><\/span><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><b>Feint<\/b><\/span><br \/>\nQualification: AG 12, Base AT Value 8<br \/>\nCost: 200 AP<br \/>\nBenefit: Opponent's PA +Called number instead of PA +(Called number\/2).<br \/>\nIf a shield is used then malus 2.<br \/>\nEEC must be &lt;= 4.<br \/>\nUsable with: <strong><span style=\"color: #333333;\">Axes and Maces, Daggers, Fencing Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Spears, Staves, Swords, Two-Handed Swords<\/span><\/strong><br \/>\nCombinable with: <span style=\"color: #333333;\"><strong>Mighty Blow, Strike of Wrath, Roundhouse<\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><b>Counterstrike<\/b><\/span><br \/>\nQualification: CO 15, AG 12, Master Parry<br \/>\nCost: 200 AP<br \/>\nBenefit: Maneuver Counterstrike: no PA but instead AT +4 <span style=\"color: #008000;\">+Feint of the main attacker, if successful<\/span>, Fighter with higher INI value gets INI difference as bonus, Opposed Attack vs. opponent, 'worse' attack only HP \/2 and High Strength bonus will be ignored. <span style=\"color: #008000;\">A failed Maneuver Counterstrike causes a Fumble.<\/span><br \/>\nUsable with: <strong><span style=\"color: #333333;\">Axes and Maces, Daggers, Fencing Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Spears, Staves, Swords, Two-Handed Blunt Weapons, Two-Handed Swords<\/span><\/strong><\/p>\n<p><span style=\"color: #333333;\"><b><br \/>\nLunge<\/b><\/span><br \/>\nQualification: Feint<br \/>\nCost: 100 AP<br \/>\nBenefit: Maneuver Lunge: AT +4 +AR\/2 (of the opponent) + PA-modifier of Shield\/Parrying Weapon, If success: HP = DP, Opponent\u2019s Wound Threshold -2, opponent takes 1 additional Wound<br \/>\nUsable with: <strong><span style=\"color: #333333;\">Daggers, Fencing Weapons, Spears, Swords<\/span><\/strong><br \/>\nCombinable with: <span style=\"color: #333333;\">Feint<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><b>Strike of Wrath<\/b><\/span><br \/>\nQualification: CO 15, Knock Down<br \/>\nCost: 200 AP<br \/>\nBenefit: Maneuver Strike of Wrath: AT +8, HP *3, opponent gets Opportunity Attack (AT +4 \u2013 INI-value of weapon) as free action when failed, INI -1d6 if Opportunity Attack is successful, no parry in this combat round.<br \/>\nNot possible if opponent fights with a shield.<br \/>\nUsable with: <strong><span style=\"color: #333333;\">Axes and Maces, Chain Weapons, Hand-and-a-Half Sword, Infantry Weapons, Two-Handed Blunt Weapons, Two-Handed Swords<\/span><\/strong><br \/>\nCombinable with: <strong><span style=\"color: #333333;\">Mighty Blow, Feint<\/span><\/strong><\/p>\n<p><span style=\"color: #333333;\"><b>Combat Reflexes<\/b><\/span><br \/>\nQualification: Base INI value 10<br \/>\nCost: 300 AP<br \/>\nBenefit: Initiative Value +4 if EC &lt;= 4<\/p>\n<p><span style=\"color: #333333;\"><b>Blade Storm<\/b><\/span><br \/>\nQualification: CN 12, Base AT Value 9, Feint, Combat reflexes<br \/>\nCost: 300 AP<br \/>\nBenefit: Maneuver Blade Storm: AT \/2 +2, attacks against two opponents<br \/>\n<a id=\"Klingen\"><\/a>EEC must be &lt;= 4.<br \/>\n<span style=\"color: #333333;\">Usable with:<\/span><strong><span style=\"color: #333333;\"> Daggers, Fencing Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Spears, Staves, Swords<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><b>Blade Dancer<\/b><\/span><br \/>\nQualification: IN 15, AG 15, Alertness, Combat reflexes, Blade Storm, Wall of Blades<br \/>\nCost: 700 AP<br \/>\nBenefit: Base INI +2, INI at begin of battle +2d6 instead of +1d6 (after orientating +1d6+6 instead of +6), on failed maneuver Difficulty Increase: Called number\/2 instead of Called number, allows Blade Storm and Wall of Blades against 3 opponents at AT\/3 +2 or PA\/3 +2, respectively<\/p>\n<p><span style=\"color: #333333;\"><b>Wall of Blades<\/b><\/span><br \/>\nQualification: AG 12, Base PA Value 9, Master Parry, Combat reflexes<br \/>\nCost: 200 AP<br \/>\n<a id=\"Kampf_Link\"><\/a>Benefit: Maneuver Wall of Blades: PA \/2 +2, Parry against two opponents<strong><br \/>\n<\/strong>Usable with:<span style=\"color: #333333;\"><strong> Daggers, Fencing Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Spears, Staves, Swords<\/strong><\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><b>Off-Hand Fighting<\/b><\/span><br \/>\nQualification: AG 10, ST 10<br \/>\nCost: 300 AP<br \/>\nBenefit: PA = Base PA Value +Shield PA +1 (instead of 0) when parrying with a shield, allows use of Parryng Weapons at PA = PA Value +Parry Weapons PA -4<\/p>\n<p><span style=\"color: #333333;\"><b>Master Disarm<\/b><\/span><br \/>\nQualification: AG 15, Disarm<br \/>\nCost: 100 AP<br \/>\nBenefit: Allows you to disarm an opponent wielding a two-handed weapon, opponent rolls ST Test at +10 (instead of +8)<\/p>\n<p><span style=\"color: #333333;\"><b>Master Parry<\/b><\/span><br \/>\nQualification: Base PA Value 8<br \/>\nCost: 200 AP<br \/>\nBenefit: Maneuver Master Parry: PA +Called number, next round's AT or PA or Test at -Called number, a longer-term action revokes the effect<br \/>\nUsable with: <span style=\"color: #ff0033;\"><span style=\"color: #333333;\"><strong>Axes and Maces, Daggers, Fencing Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Spears, Staves, Swords, Two-Handed Blunt Weapons, Two-Handed Swords<\/strong><\/span><br \/>\n<span style=\"color: #333333;\">Alternatively possible when a shield is used and Shield Fighting II is mastered.<br \/>\n<\/span><br \/>\n<\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Knock Down<\/b><\/span><br \/>\nQualification: Mighty Blow<br \/>\nCost: 100 AP<br \/>\nBenefit: Maneuver Knock Down: AT +4 +Called number, if successful: opponent loses INI -1d6 and rolls ST Test at +Called number +(HP - ST) if &gt;0, gets additional INI -1d6 and drops down when Test fails (AT -3, PA -3 \/ Fighter standing: AT +3, PA +5 \/ Get up needs Test at AG)<br \/>\nUsable with: <strong><span style=\"color: #333333;\">Axes and Maces, Chain Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Staves, Swords, Two-Handed Blunt Weapons, Two-Handed Swords<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"color: #333333;\"><b>Parrying Weapons I<\/b><\/span><br \/>\nQualification: AG 12, Off-Hand Fighting<br \/>\nCost: 200 AP<br \/>\nBenefit: PA = PA Value +Parrying Weapons PA -1 (instead of -4) when parrying with Parrying Weapons<\/p>\n<p><span style=\"color: #333333;\"><b>Parrying Weapons II<\/b><\/span><br \/>\nQualification: AG 15, Parrying Weapons I<br \/>\nCost: 200 AP<br \/>\nBenefit: PA = PA Value +Parrying Weapons PA +2 (instead of -1) when parrying with Parrying Weapons<\/p>\n<p><span style=\"color: #333333;\"><b>Armor Use I<\/b><\/span><br \/>\nQualification: ST 10<br \/>\nCost: 150 AP<br \/>\nBenefit: EC -1 to this Archetype's standard armor<\/p>\n<p><span style=\"color: #333333;\"><b>Armor Use II<\/b><\/span><br \/>\nQualification: ST 12, Armor Use I<br \/>\nCost: 300 AP<br \/>\nBenefit: EC -1 to all types of armor<\/p>\n<p><span style=\"color: #333333;\"><b>Armor Use III<\/b><\/span><br \/>\nQualification: ST 15, Armor Use II<br \/>\nCost: 450 AP<br \/>\nBenefit: EC -2, negative Initiatve modifier is halved<\/p>\n<p><span style=\"color: #333333;\"><b>Shield Fighting I<\/b><\/span><br \/>\nQualification: ST 12, Off-Hand Fighting<br \/>\nCost: 200 AP<br \/>\nBenefit: PA = Base PA Value +Shield PA +3 (instead of +1) when parrying with a shield<\/p>\n<p><span style=\"color: #333333;\"><b>Shield Fighting II<\/b><\/span><br \/>\nQualification: ST 15, Shield Fighting I<br \/>\nCost: 200 AP<br \/>\nBenefit: PA = Base PA Value +Shield PA +5 (instead of +3) when parrying with a shield<\/p>\n<p><span style=\"color: #333333;\"><b>Quick Draw<\/b><\/span><br \/>\nQualification: AG 12, DE 10<br \/>\nCost: 200 AP<br \/>\nBenefit: Drawing a weapon: -1 Action, readying a shield: -2 Actions<\/p>\n<p><span style=\"color: #333333;\"><b>Mortal Blow<\/b><\/span><br \/>\nQualification: CO 15, Quick Draw<br \/>\nCost: 200 AP<br \/>\nBenefit: Maneuver Mortal Blow: AT +8 +AR\/2 (of the opponent) + PA-modifier of Shield\/Parrying Weapon, no Parry, If success: HP = DP, opponent\u2019s Wound Threshold -2, opponent takes 2 additional Wounds, Opponent gets Opportunity Attack (AT +4 \u2013 INI-value of weapon) as free action when failed, no parry in this combat round.<br \/>\nUsable with: <strong><span style=\"color: #333333;\">Daggers, Fencing Weapons, Spears, Swords<\/span><\/strong><br \/>\nCombinable with: <span style=\"color: #333333;\"><strong>Mighty Blow, Feint<\/strong><\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Rush<\/b><\/span><br \/>\nQualification: ST 12, Feint<br \/>\nCost: 100 AP<br \/>\nBenefit: Maneuver Rush: AT +8 +Called number, no DP, opponent rolls AG Test at +8 +Called number, loses INI -2d6 and drops down when Test fails (AT -3, PA -3 \/ Fighter standing: AT +3, PA +5 \/ Get up needs Test at AG)<br \/>\nNot possible together with shield or parrying weapon.<br \/>\nUsable with: <strong><span style=\"color: #333333;\">Daggers, Fencing Weapons, Spears<\/span><\/strong><br \/>\nCombinable with: <span style=\"color: #333333;\"><strong>Feint<\/strong><\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Windmill<\/b><\/span><br \/>\nQualification: Counterstrike, Mighty Blow<br \/>\nCost: 200 AP<br \/>\nBenefit: Maneuver Windmill: Parry Mighty Blow, Strike of Wrath, opponent's Roundhouse with your own Mighty Blow. If success: opponent\u2019s following maneuver (Mighty Blow, Strike of Wrath, Roundhouse) difficulty increase by whose Called number.<br \/>\nNot possible together with shield.<br \/>\nUsable with: <span style=\"color: #333333;\"><strong>Axes and Maces, Chain Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Staves, Swords, Two-Handed Blunt Weapons, Two-Handed Swords<\/strong><\/span><\/p>\n<p><span style=\"color: #333333;\"><b>Mighty Blow<\/b><\/span><br \/>\nQualification: ST 12<br \/>\nCost: 200 AP<br \/>\nBenefit: Maneuver Mighty Blow: HP +Called number instead of HP +(Called number\/2).<br \/>\nUsable with: <span style=\"color: #333333;\"><strong>Axes and Maces, Chain Weapons, Hand-and-a-Half Sword, Infantry Weapons, Sabers, Staves, Swords, Two-Handed Blunt Weapons, Two-Handed Swords<\/strong><\/span><br \/>\nCombinable with: <strong><span style=\"color: #333333;\">Feint, Strike of Wrath, Roundhouse<\/span><\/strong><\/p>\n<p>&nbsp;<\/p>\n<\/div><\/div><\/div><\/div><div id=\"pg-1221-1\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-1-0\"  class=\"panel-grid-cell panel-grid-cell-empty\" ><\/div><\/div><div id=\"pg-1221-2\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-2-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-2-0-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"1\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><a href=\"\/wordpress\/dsa-games-en\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1640\" src=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/DSA-Games.jpg\" alt=\"\" width=\"72\" height=\"72\" srcset=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/DSA-Games.jpg 163w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/DSA-Games-150x150.jpg 150w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/DSA-Games-157x157.jpg 157w\" sizes=\"auto, (max-width: 72px) 100vw, 72px\" \/><\/a><\/h4>\n<h4 style=\"text-align: center;\"><a href=\"\/wordpress\/dsa-games-en\/\"><span style=\"color: #000000;\"><span style=\"color: #000000;\"><strong>TDE-Main \u00bb<\/strong><\/span><\/span><\/a><\/h4>\n<p style=\"text-align: center;\"><span style=\"color: #333333;\">Here you come back to TDE-Mainpage.<\/span><span style=\"color: #333333;\"><a href=\"\/wordpress\/dsa-games-en\/\"><span style=\"color: #333333;\"><strong> \u00bb<br \/>\n<\/strong><\/span><\/a><\/span><\/p>\n<\/div><\/div><\/div><div id=\"pgc-1221-2-1\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-2-1-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"2\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><a href=\"\/wordpress\/archetypes-en\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-835\" src=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/ArchetypenIcon.jpg\" alt=\"ArchetypenIcon\" width=\"72\" height=\"72\" srcset=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/ArchetypenIcon.jpg 178w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/ArchetypenIcon-150x150.jpg 150w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/ArchetypenIcon-157x157.jpg 157w\" sizes=\"auto, (max-width: 72px) 100vw, 72px\" \/><\/a><br \/>\n<a href=\"\/wordpress\/archetypes-en\/\"><span style=\"color: #000000;\"><span style=\"color: #000000;\"><strong>Archetypes \u00bb<\/strong><\/span><\/span><\/a><\/h4>\n<p style=\"text-align: center;\"><span style=\"color: #333333;\">Here you can learn more about the Archetypes<br \/>\nof TDE.<\/span><span style=\"color: #000000;\"><a href=\"\/wordpress\/archetypes-en\/\"><span style=\"color: #000000;\"> \u00bb<\/span><\/a><\/span><\/p>\n<p style=\"text-align: center;\">\n<\/div><\/div><\/div><div id=\"pgc-1221-2-2\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-2-2-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"3\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><a href=\"\/wordpress\/attributes-en\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-837\" src=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/EigenschaftenIcon.jpg\" alt=\"\" width=\"72\" height=\"72\" srcset=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/EigenschaftenIcon.jpg 178w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/EigenschaftenIcon-150x150.jpg 150w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/EigenschaftenIcon-157x157.jpg 157w\" sizes=\"auto, (max-width: 72px) 100vw, 72px\" \/><\/a><br \/>\n<a href=\"\/wordpress\/attributes-en\/\"><span style=\"color: #000000;\"><span style=\"color: #000000;\"><strong>Attributes \u00bb<\/strong><\/span><\/span><\/a><\/h4>\n<p style=\"text-align: center;\"><span style=\"color: #454545;\">Here you can learn more about the different<\/span><br \/>\n<span style=\"color: #333333;\"><span style=\"color: #808080;\"><span style=\"color: #454545;\">attributes of TDE<\/span>.<\/span><a href=\"\/wordpress\/attributes-en\/\"><strong><span style=\"color: #333333;\"> \u00bb<\/span><\/strong><\/a><\/span><\/p>\n<p style=\"text-align: center;\">\n<\/div><\/div><\/div><\/div><div id=\"pg-1221-3\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-3-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-3-0-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"4\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><a href=\"\/wordpress\/talents-en\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-840\" src=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TalenteIcon.jpg\" alt=\"\" width=\"72\" height=\"72\" srcset=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TalenteIcon.jpg 179w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TalenteIcon-150x150.jpg 150w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TalenteIcon-157x157.jpg 157w\" sizes=\"auto, (max-width: 72px) 100vw, 72px\" \/><\/a><br \/>\n<a href=\"\/wordpress\/talents-en\/\"><span style=\"color: #000000;\"><span style=\"color: #000000;\"><strong>Talents \u00bb<\/strong><\/span><\/span><\/a><\/h4>\n<p style=\"text-align: center;\"><span style=\"color: #333333;\">Here you can learn more about the<br \/>\nspecial abilities of TDE. <\/span><span style=\"color: #333333;\"><a href=\"\/wordpress\/talents-en\/\"><strong><span style=\"color: #333333;\">\u00bb<\/span><\/strong><\/a><\/span><\/p>\n<\/div><\/div><\/div><div id=\"pgc-1221-3-1\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-3-1-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"5\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><a href=\"\/wordpress\/weapons-en\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1644\" src=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/WaffenIcon.jpg\" alt=\"\" width=\"72\" height=\"72\" srcset=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/WaffenIcon.jpg 177w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/WaffenIcon-150x150.jpg 150w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/11\/WaffenIcon-157x157.jpg 157w\" sizes=\"auto, (max-width: 72px) 100vw, 72px\" \/><\/a><\/h4>\n<h4 style=\"text-align: center;\"><a href=\"\/wordpress\/weapons-en\/\"><span style=\"color: #000000;\"><span style=\"color: #000000;\"><strong>Weapons \u00bb<\/strong><\/span><\/span><\/a><\/h4>\n<p style=\"text-align: center;\"><span style=\"color: #333333;\">Here you can learn more about the different<br \/>\nweapons of TDE<\/span><span style=\"color: #333333;\">.<a href=\"\/wordpress\/weapons-en\/\"><span style=\"color: #333333;\"><strong> \u00bb<\/strong><\/span><\/a><\/span><\/p>\n<\/div><\/div><\/div><div id=\"pgc-1221-3-2\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-3-2-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"6\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><a href=\"\/wordpress\/armor-en\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-839\" src=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/RustungenIcon.jpg\" alt=\"\" width=\"71\" height=\"72\" srcset=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/RustungenIcon.jpg 177w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/RustungenIcon-148x150.jpg 148w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/RustungenIcon-157x157.jpg 157w\" sizes=\"auto, (max-width: 71px) 100vw, 71px\" \/><\/a><\/h4>\n<h4 style=\"text-align: center;\"><a href=\"\/wordpress\/armor-en\/\"><span style=\"color: #000000;\"><span style=\"color: #000000;\"><strong>Armor \u00bb<\/strong><\/span><\/span><\/a><\/h4>\n<p style=\"text-align: center;\"><span style=\"color: #333333;\">Here you can get more information about the different<br \/>\narmors of TDE<\/span><span style=\"color: #333333;\">.<a href=\"\/wordpress\/armor-en\/\"><span style=\"color: #333333;\"><strong> \u00bb<\/strong><\/span><\/a><\/span><\/p>\n<\/div><\/div><\/div><\/div><div id=\"pg-1221-4\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-4-0\"  class=\"panel-grid-cell panel-grid-cell-empty\" ><\/div><div id=\"pgc-1221-4-1\"  class=\"panel-grid-cell panel-grid-cell-empty panel-grid-cell-mobile-last\" ><\/div><div id=\"pgc-1221-4-2\"  class=\"panel-grid-cell panel-grid-cell-empty\" ><\/div><\/div><div id=\"pg-1221-5\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-5-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-5-0-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child panel-last-child\" data-index=\"7\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><a href=\"\/wordpress\/cover-photos-en\/\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-841\" src=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TitelbilderIcon.jpg\" alt=\"\" width=\"72\" height=\"72\" srcset=\"https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TitelbilderIcon.jpg 178w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TitelbilderIcon-150x150.jpg 150w, https:\/\/www.chromatrix.com\/wordpress\/wp-content\/uploads\/2014\/09\/TitelbilderIcon-157x157.jpg 157w\" sizes=\"auto, (max-width: 72px) 100vw, 72px\" \/><\/a><\/h4>\n<h4 style=\"text-align: center;\"><a href=\"\/wordpress\/cover-photos-en\/\"><span style=\"color: #000000;\"><span style=\"color: #000000;\"><strong>Cover \u00bb<\/strong><\/span><\/span><\/a><\/h4>\n<p style=\"text-align: center;\"><span style=\"color: #333333;\">Click here to see the different Covers of the<br \/>\nTDE Games<\/span><span style=\"color: #333333;\">.<a href=\"\/wordpress\/cover-photos-en\/\"><span style=\"color: #333333;\"><strong> \u00bb<\/strong><\/span><\/a><\/span><\/p>\n<p>&nbsp;<\/p>\n<\/div><\/div><\/div><\/div><div id=\"pg-1221-6\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-6-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1221-6-0-0\" class=\"so-panel widget widget_black-studio-tinymce widget_black_studio_tinymce panel-first-child\" data-index=\"8\" ><div class=\"textwidget\"><h4 style=\"text-align: center;\"><\/h4>\n<p style=\"text-align: center;\"><strong><strong>Here you can test the TDE Game!<\/strong><\/strong><\/p>\n<p style=\"text-align: center;\">\n<\/div><\/div><div id=\"panel-1221-6-0-1\" class=\"so-panel widget widget_origin_button panel-last-child\" data-index=\"9\" ><div class=\"origin-widget origin-widget-button origin-widget-button-simple-white align-center\"><a href=\"https:\/\/www.tde-games.com\/\" \ntarget=\"_blank\" rel=\"noopener noreferrer\">\n\tPlay TDE<\/a>\n<\/div><\/div><\/div><\/div><div id=\"pg-1221-7\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1221-7-0\"  class=\"panel-grid-cell panel-grid-cell-empty\" ><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Mysterious characters and dangerous traps are surely important elements of any role-playing game, but there is nothing to beat the thrill of clashing blades. It is not only that in a harsh world such as Aventuria combat to the end is often the last (though rarely the first or only one) possibility of settling a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"templates\/template-full-notitle.php","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"class_list":["post-1221","page","type-page","status-publish","hentry","post"],"_links":{"self":[{"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/pages\/1221","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/comments?post=1221"}],"version-history":[{"count":3,"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/pages\/1221\/revisions"}],"predecessor-version":[{"id":4222,"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/pages\/1221\/revisions\/4222"}],"wp:attachment":[{"href":"https:\/\/www.chromatrix.com\/wordpress\/wp-json\/wp\/v2\/media?parent=1221"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}