We have classified the weapons of Aventuria into various types, each of them corresponding to one specific Combat Talent. Your hero has Talent Prowess in each of these, with the points being divided between Attack and Parry. Thus, if your hero wears a particular weapon, you should pay close attention to the associated Combat Talent (type), making certain that your hero's TP with this Combat Talent is as high as possible. Abbreviations: HP: Hit Points; "1d" means the roll of one six-sided die. If a weapon is listed as inflicting 1d+3 HP, it inflicts between 4 and 9 points of damage on a successful hit. HP/ST: When using a weapon in melee, exceptional Strength allows you to inflict more damage with this weapon than would normally be possible. The relation between high Strength and additional damage is a function of the weapon's type: high Strength works better with cutting and blunt weapons that with piercing ones. Thus, each weapon has been assigned two values: a Threshold Value listing the Strength a hero needs to wield the weapon in question in a 'balanced' way; and Damage Increments telling you how many additional points of ST your hero needs to do an additional hit point (or even more). Thus, a TP/ST listing of 11/4 means that your hero does one additional point of damage if her Strength is at least 15, two additional points if her Strength is at least 19, and so on. If, on the other hand, your hero's Strength is 7 or lower, she would inflict one TP less. INI: Some weapons provide their wearer with advantages in gaining Initiative, by being easy to handle or having good reach. On the other hand, weapons with very short or very long reach, or very unwieldy ones (also called, unbalanced weapons) will actually lower your Initiative. WM: Weapon Modifier. The first value modifies AT Value, the second value modifies PA Value. (See INI for an explanation.) TDE Browser adventures do not use Distance Classes, Break Factors, or other optional rules items you may have come to love from playing the pen-and-paper version of TDE. Neither do we allow the option of using certain weapons with different Combat Talents than the ones listed here. The list below gives you all the weapons that are available in the game, each within the context of its respective Combat Talent. |